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Professions

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Overview

Professions in Ravendawn are non-combat tasks you can complete to achieve materials for creating and upgrading things for your adventure. From upgrading your house, creating powerful new gear, or modifying your ship to cross the seas, the lands' bounties are ripe to help your journey. Professions are split into gathering and crafting professions. Gathering professions such as husbandry and mining generate resources, while crafting professions transform raw materials into processed ones, such as consumables and equipment.

Progression

Each profession levels independently of each other and does not require an exclusive commitment -- You may level up all professions. The experience you gain from the profession actions is dependent on the difficulty; a level 1 task will yield less experience than a level 10, for example. From the first levels of each of the professions, you are very limited on what you can do. As you increase your levels, new recipes will be unlocked.

Crafting

To successfully craft an item you need to fill the progress bar without reaching zero on both labor and durability. Crafting requires you to use crafting skills to complete a craft. As soon as you begin crafting, you skill bar will change to a crafting based skill bar. Depending on your skill level, you’ll gain more and more usable craft skills as you develop your crafting further.

  • Progress: Tracks your progress toward completing the craft successfully.
  • Quality: Tracks the quality of the resulting craft. Filling it once will yield a high quality item, filling it twice will yield a superior item, and filling it thrice will yield an artisan item.
  • Durability: The amount of durability available for your craft. If the durability runs out then the craft will be unsuccessful. Certain crafting skills can restore durability.
  • Labor: The amount of labor available for your craft. Every crafting skill consumes labor. Additional labor can be gained via passives, crafting gear and trinkets.
  • Condition: The current crafting skill modifier, which changes to a random condition every time you use a synthesis or touch crafting skill. "Normal" condition causes the crafting skill to happen at 100% effectiveness, "Good" condition causes the crafting skill to happen at 110% effectiveness, "Great" condition causes the crafting skill to happen at 120% effectiveness and "Excellent" condition causes the crafting skill to happen at 150% effectiveness.

When crafting items that do not have quality crystals (such as resources or consumables) there is a chance that, at the end of the craft, the item will be upgraded to the next quality instead. This requires the current quality bar percentage to be above 0%, and this chance is proportional to how much you have already filled the current quality bar. As an example, a craft with the quality bar filled at 70/75 will have a higher chance of being upgraded than with the bar filled at 40/75.

Additionally, using materials of a higher quality (high/superior/artisan) will yield different effects based on the item you are crafting:

  • When crafting items that have quality crystals (such as equipment) it increases your base critical chance proportionally. A crafting critical hit boosts the causes the crafting skill effectiveness by 50%.

Crafting Skills

Crafting skills can be placed into one of the following categories:

  • Synthesis: Used to increase your progress towards completing the craft of the chosen item.
  • Touch: Used to increase the quality bar of the chosen item.
  • Shine: Adds an additional chance to improve the condition quality. This helps you to maximise your synthesis and touch usage.
  • Mend: Restores durability.

IMPORTANT: Shine skills will increase the base chance to improve the current crafting condition by a certain percentage. As an example, if your item is at normal condition and has an internal 20% (arbitrary) chance to increase to good condition, using an apprentice shine will cause you to have a 22% chance to increase the condition from normal to good (20% base + 10% multiplicative increase from apprentice shine).

Oversupply

Every character has a daily amount of crafting experience they can gain before entering oversupply. Once in oversupply, the cost to craft an item increases exponentially, in order to prevent the game to be flooded with too many items. Oversupply is decreased by 5% (of total amount) every hour.

Professions

Image Name Description
Blacksmithing Becoming a master of the metallurgic arts is what it's all about with blacksmithing. With a swing of your smithing hammer, you can refine ingots, craft weaponry and heavy armors, fishing tackle, and more. Let your dwarven spirit guide you.
Carpentry Bring your tree logs into the carpentry stations to turn rough wood into planks and create wonders. Aid your housing and naval builds, craft flexible rods to fish, and bows and staves for battle.
Cooking In the kitchens of Ravendawn, become a culinary tactician. Use your raw food products to cook up hearty meals to give you and your fellow adventurers powerful buffs and full bellies.
Farming Put your thumbs to more peaceful use and show their green potential by growing crops. These valuable raw, natural ingredients serve a multitude of purposes across multiple recipes from armors to delectable meals.
Fishing Armed with your rod and tackle, conquer the aquatic ecosystem by catching seafood. Whether you're looking to sell your catch for profit or just something to snack on during your quests, fishing can be a relaxing way to spend your spare time.
Husbandry Meat is back on the menu! Grow your livestock and small game so you may harvest food for recipes, fertilizer for your crops, and other products to aid your armor and weapon crafting. Husbandry is a versatile aid to most aspects of the game.
Mining Explore deep into the mines of Ravendawn with your pick to discover shiny gems and metals! Some of the hardest, heaviest items in the game start with a swing of your pick and a heavy pack filled with raw materials.
Weaving Refine raw leathers, cottons, and furs into finely tanned leathers, luxurious bolts of cloth, and spools of threads. Lighter armors are all crafted at these stations, allowing a more versatile combat experience.
Woodcutting While adventuring through the forest, swing your axe for a different means - gathering wood. Many of the world's most important missions will being with timber falling to the ground. Tradepacks, houses, boats, and more will be yours.
Breeding Take your Moas a step further by learning how to select the best traits from each of them and ensuring those are passed on to their offspring. Breed and raise the fastest Moa in all of Ravendawn or maybe seek out those rare feather hues that will make all the other breeders turn green with envy.


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