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Warfare
With a ravenous appetite for bloodshed, Warfare is the favored archetype of orcs and barbarians. Users of this archetype specialize in brute force combat, able to draw upon the lifeblood they’ve spilled to heal themselves and strengthen their savage attacks. A Warfare user in the throes of bloodlust and hatred is a terrible sight to behold.
Legacy Skills
Legacy skills become accessible upon reaching level 75. Each Legacy skill has three levels, and only one is available per archetype, limiting players to three active legacy skills at a time and a total of nine across all archetypes. Players earn one Legacy skill point for every level gained beyond 75, which can be used to acquire new Legacy skills or level up existing ones.
- Legacy skills cannot be reset like regular skills
- All Legacy skills have a cooldown of 5 minutes
- You can only learn a second legacy skill once the previous one has been maxed (level 3)
- Using a legacy skill places all other active legacy skills on a 1 minute cooldown
Image | Name | Description | Scaling |
---|---|---|---|
Chaos Chains | Chains pull all targets towards you in a large area, slowing them by 60% for 2 seconds, and applying a bleed for 4 seconds, dealing weapon damage every second. | Slow Duration: 2 / 2.5 / 3 seconds Bleed Duration: 4 / 5 / 6 seconds |
Active Skills
Image | Name | Description | Ability Type | Skill Points | Cast Time | Health Cost | Cooldown |
---|---|---|---|---|---|---|---|
Brutal Strike | Deals 100% (Weapon Power) weapon damage to the target. Every third Brutal Strike heals you for 30% (Weapon Power) health. | Single Target | 1 | Instant | 0 | 0s | |
Guillotine | Deals 50% (Weapon Power) weapon damage to the target. Increases damage by 35% (Weapon Power) per 10 Aether consumed. |
Single Target | 2 | Instant | 4 | 15s | |
Shieldbreak | Deals 100% (Weapon Power) weapon damage and reduces target's (Weapon Defense) by 5% (Weapon Power) for 8 seconds. Adds 3% (Weapon Power) of (Weapon Defense) reduction per 10 Aether consumed. The range of this ability adapts to the weapon you are currently wielding. |
Single Target | 2 | Instant | 5 | 15s | |
Bull Rush | Charges 5 tiles forward, any targets within 3 tiles width in front receive 50% (Weapon Power) weapon damage. Passed targets are pushed back. |
Single Target | 3 | Instant | 0 | 20s | |
Pummel | Interrupts the target's channeling, dealing 40% (Weapon Power) weapon damage. An interrupted skill can't be used again within 5 seconds. | Single Target | 3 | Instant | 0 | 30s | |
Feasting Strike | Deals 100% (Weapon Power) weapon damage to the target Heals you by 40% (Weapon Power) health per 10 Aether consumed. |
Single Target | 3 | Instant | 0 | 30s | |
Bladestorm | Casting the skill will charge it up to 2 seconds dealing up to 160% (Weapon Power) weapon damage in a small area. Pressing the skill button again will cause the skill to go off with its current bonuses. Heals 20% (Weapon Power) health for each target hit. Moving when charging is possible at 50% reduced speed. Increases damage by 20% (Weapon Power) and heals 4% (Weapon Power) more health per 10 Aether consumed. |
Self Target | 3 | Channeling | 6 | 20s | |
Fissure | Deals 100% (Weapon Power) weapon damage and stuns targets in a cone-shaped area in front for 1.5 seconds. Increases stun by 0.2 seconds per 10 Aether consumed. |
Self Target | 4 | Instant | 6 | 25s | |
Spiked Chains | Throws chains in a cone-shaped area in front of you. Every target hit by it will be snared for 1 second, slowed by 30% for 3 seconds and pulled to your direction if there is enough room. |
Single Target | 4 | Instant | 10 | 30s | |
Earthquake | Deals 100% (Weapon Power) weapon damage in a medium area, slowing targets by 30% for 6 seconds. Increases damage by 20% (Weapon Power) per 10 Aether consumed. |
Self Target | 4 | Instant | 10 | 50s | |
Fierce Leap | Jumps to a location slamming the ground in a medium area, dealing 100% (Weapon Power) weapon damage. Stuns enemies in a small area and slows by 50% in a medium area for 2 seconds. |
Crosshair | 5 | Instant | 10 | 45s | |
Berserk | Generates 100 Aether after a 1.5 second delay and additional 50 Aether every 5 seconds in Berserk, but lowers your (Defense Power) by 10% for 5 seconds. | Self Target | 5 | Instant | 0 | 30s |
Passive Skills
Image | Name | Description | Skill Points |
---|---|---|---|
Savagery | Your critical strikes apply Deep Wounds to the target. Deep Wounds deal 5% (Weapon Power) weapon damage to the target every 3 seconds for 12 seconds and heal you by 15% of the damage dealt per stack. You can have up to 3 Deep Wounds stacks on a target. Every subsequent stack will refresh the duration. | 3 | |
Bloodlust | Whenever you get below 30% health, Bloodlust will increase your 10% (Weapon Power), critical chance by 20% and attack speed by 20% for 10 seconds. This effect can occur once every 90 seconds. Every time you cast Brutal Strike it will reduce the remaining cooldown of Bloodlust by 1.5 seconds. |
3 | |
Hatred | Whenever you deal damage, gain 1 stack of Hatred. Whenever you take damage, gain 2 stacks of Hatred for 6 seconds. Each stack of Hatred increases your (Attack Power) by 1% and reduces your (Defense Power) by 1%. This effect can occur once every 2 seconds, stacking up to 10 times. |
3 | |
Bloodseeker | Heals 15% of the damage dealt by basic attacks. | 3 | |
Concentrated Impact | Whenever you cast a skill and deals a critical strike with it, apply a Sunder to the target for 12 seconds. Each stack of Sunder reduces the target's (Defense Power) by 3% of your (Weapon Power), stacking up to 5 times. |
3 | |
Bloodbath | Whenever you deal damage with your basic attacks, gain one stack of Bloodbath, melee basic attacks will give double of the amount. Each stack of Bloodbath heals 0.1% of the damage dealt, stacking up to 20 times. Upon reaching the maximum amount of stacks gain Frenzy, removing all stacks of Bloodbath and healing 10% of Maximum Health. Frenzy heals 10% of the damage dealt for 10 seconds. Bloodbath effect goes on a 40 second cooldown upon gaining Frenzy. |
3 |