Everyone can now contribute to the wiki! Learn more
Spiritual
Users of the Spiritual archetype have a supernatural calm, able to focus intensely upon the invisible threads that tie the world together. With a honed mind, they can summon these forces to aid their allies protecting them with barriers of wind, hastening their movements, and refreshing their dwindling stores of mana. An adept of Spiritual Magic is an invaluable member to any team.
Legacy Skills
Legacy skills become accessible upon reaching level 75. Each Legacy skill has three levels, and only one is available per archetype, limiting players to three active legacy skills at a time and a total of nine across all archetypes. Players earn one Legacy skill point for every level gained beyond 75, which can be used to acquire new Legacy skills or level up existing ones.
- Legacy skills cannot be reset like regular skills
- All Legacy skills have a cooldown of 5 minutes
- You can only learn a second legacy skill once the previous one has been maxed (level 3)
- Using a legacy skill places all other active legacy skills on a 1 minute cooldown
Image | Name | Description | Scaling |
---|---|---|---|
Eye of the Storm | Transforms into a Cyclone for 3 seconds, gaining 50% movement speed and cleansing any crowd control or movement impairing effects. Grants immunity to crowd control, movement impairing effects and damage for the same duration. Targets in a small area around you receive spell damage every 0.5 seconds and are knocked up. This effect occurs only once every 30 seconds to a target during Eye of the Storm. After returning from the Cyclone, you receive a barrier for 10 seconds. | Eye of the Storm Duration: 3 / 4 / 5 seconds |
Active Skills
Image | Name | Description | Ability Type | Skill Points | Cast Time | Mana Cost | Cooldown |
---|---|---|---|---|---|---|---|
Cyclone | Casts a cyclone dealing 70% (Spell Power) spell damage to the target. Every third cast bounces off to 2 other targets within a medium area around the target, dealing 60% (Spell Power) spell damage to the main target and 50% (Spell Power) spell damage to the second and third target. If Cyclone doesn't bounce, it deals additional 20% (Spell Power) spell damage to the target. |
Single Target | 1 | Instant | 1% | 0s | |
Regenerate | Heals 30% (Healing Power) health per second to a target for 10 seconds. | Single Target | 1 | Instant | 1% | 0s | |
Whirlwind | Deals 50% (Spell Power) spell damage. Increases damage by 30% (Spell Power) per 10 Aether consumed. |
Single Target | 2 | Instant | 3% | 20s | |
Barrier | Creates a barrier around a target that absorbs 240% (Healing Power), expiring after 6 seconds. Absorbs additional 25% (Healing Power) damage per 10 Aether consumed. |
Single Target | 2 | Instant | 5% | 12s | |
Air Aura | Enchants a friendly target with a wind aura for 4 seconds. After wind aura expires, the target gains 200% of the damage taken as shield for 6 seconds. This shield cannot exceed 40% of the target's Maximum Health. |
Self Target | 3 | Instant | 6% | 60s | |
Force Push | Pushes everyone around you 3 tiles away, slowing them by 50% for 2 seconds. | Self Target | 3 | Instant | 10% | 35s | |
Wind Wall | Creates a 3 tile wide wind wall preventing projectiles from going through for 5 seconds. Targets inside the wall are pushed 1 tile away. |
Self Target | 3 | Instant | 8% | 30s | |
Party Recovery | Restores 20% (Healing Power) health for 15 seconds to the entire party. Regenerates additional 3% (Healing Power) health per 10 Aether consumed. |
Self Target | 4 | Channeling | 14% | 45s | |
Windstrike Spirit | Imbue your target's weapon with wind for 15 seconds, every third basic attack of the target affected by Windstrike Spirit deal additional 50% Adaptative Damage to the target. Increase Windstrike Spirit damage by 20% Adaptative Damage per 10 Aether consumed | Single Target | 4 | Instant | 5% | 60s | |
Healing Air Sphere | Heals 100% (Healing Power) health per second for 3 seconds to all party members within a medium area away from the sphere. Increases the duration by 1 second per 10 Aether consumed. |
Crosshair | 5 | Channeling | 16% | 45s | |
Typhoon | Places a typhoon that pulls targets within a medium area to the edge of the typhoon, slowing them by 30% for 5 seconds. Increases slow effectiveness by 10% per 10 Aether consumed. |
Crosshair | 5 | Instant | 16% | 75s | |
Haste | Increases target's haste attribute by 50% for 10 seconds. Generates 50 Aether and applies exhausted for 90 seconds, preventing the target from receiving haste. |
Single Target | 5 | Instant | 5% | 90s |
Passive Skills
Image | Name | Description | Skill Points |
---|---|---|---|
Meditate | Increases the effectiveness of your healing over time skills by 20%. | 3 | |
Wind Mastery | Your targetable support or friendly skills have a 50% chance to increase the target's haste by 10% for 5 seconds. Wind Mastery can stack up to 3 times. Once the maximum number of stacks is reached, the effect duration will not be renewed. |
3 | |
Lingering Impact | Increases the duration of healing over time skills by 20%. | 3 | |
Celerity | Reduces the cooldown of all skills by 10%. | 3 | |
Sins Of The Many | Increases (Healing Power) by 4% for each party member nearby. | 3 | |
The Cost Of Restoration | Increases your (Healing Power) by 25% but at the cost of 10% (Weapon Power) and (Spell Power). You can't learn this skill if you already learned Devout Healer. |
3 |