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Shadow
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Using the shadows as a cloak, users of this archetype prefer to extinguish the lives of their victims without ever being seen. The Shadow archetype makes use of toxins and deception to weaken targets before dealing a fatal blow. Shadow users are heralds of death by the time you’ve seen one, you’re already dead.
Legacy Skills
Legacy skills become accessible upon reaching level 75. Each Legacy skill has three levels, and only one is available per archetype, limiting players to three active legacy skills at a time and a total of nine across all archetypes. Players earn one Legacy skill point for every level gained beyond 75, which can be used to acquire new Legacy skills or level up existing ones.
- Legacy skills cannot be reset like regular skills
- All Legacy skills have a cooldown of 5 minutes
- You can only learn a second legacy skill once the previous one has been maxed (level 3)
- Using a legacy skill places all other active legacy skills on a 1 minute cooldown
Image | Name | Description | Scaling |
---|---|---|---|
Reaper's Eclipse | Temporarily makes you disappear, slashing up to 3 targets on the screen one at a time before losing the effect. Deals weapon damage to each target. You are invulnerable during this ability. | Amount of Targets: 3 / 4 / 5 |
Active Skills
Image | Name | Description | Ability Type | Skill Points | Cast Time | Mana Cost | Cooldown |
---|---|---|---|---|---|---|---|
Quick Slash | Slashes the target, dealing 105% (Weapon Power) weapon damage. Every third Quick Slash has a guaranteed chance to critical hit. | Single Target | 1 | Instant | 1% | 0s | |
Shadowstrike | Stabs the target, dealing 50% (Weapon Power) weapon damage, applying a Bleed that deals 15% (Weapon Power) weapon damage every second for 4 seconds. Increases damage and bleeding damage by 20% per 10 Aether consumed. |
Single Target | 2 | Instant | 2% | 12s | |
Shadowbind | Throws a shadow net that snares the target for 2 seconds. The duration is increased by 0.4 seconds per 10 Aether consumed. |
Single Target | 2 | Instant | 5% | 30s | |
Coup de Grace | Deals 50% (Weapon Power) weapon damage to the target, an extra 75% (Weapon Power) weapon damage, and Coup de Grace cooldown will be reduced by 20 seconds if used within 3 seconds after Stalk. Increases damage dealt by 40% (Weapon Power) per 10 Aether consumed. |
Single Target | 3 | Instant | 6% | 45s | |
Stalk | Dashes behind the target, slowing it by 50% for 2 seconds. Stalk can be reactivated within 3 seconds to go back to the original cast location. If Stalk is not reactivated, reduces its cooldown to 14 seconds. |
Single Target | 3 | Instant | 6% | 14s | |
Venomous Weapons | For the next 15 seconds, basic attacks and whenever you cast a skill and deal damage, reduce target's (Defense Power) by 1% for 8 seconds, up to 10 stacks. | Self Target | 3 | Instant | 10% | 90s | |
Shadow Kick | Kicks the target, dealing 40% (Weapon Power) weapon damage and interrupts a target's channeling. If you interrupt a skill, adds a 30% slow to the target's channeling and skill global cooldown for 4 seconds. | Single Target | 3 | Instant | 5% | 35s | |
Anti-Healing Venom | Deals 50% (Weapon Power) weapon damage to the target and reduces healing received from skills by 50% for 5 seconds. Increases duration by 2 seconds per 10 Aether consumed. The range of this skill adapts to the weapon you are currently wielding. |
Single Target | 4 | Instant | 5% | 60s | |
Crippling Dagger | Throws a dagger at the target, dealing 75% (Weapon Power) weapon damage and slowing it by 20% for 8 seconds. While the target is affected by Crippling Dagger, the skill can be reactivated to dash in front of the target |
Single Target | 4 | Instant | 5% | 30s | |
Illusive | Dodges all incoming basic attacks and non-area ability damage for 2 seconds, but your (Weapon Power) and (Spell Power) will be reduced by 30% for the duration of Illusive. Increases duration by 0.8 second per 10 Aether consumed. |
Self Target | 4 | Instant | 10% | 90s | |
Death Blossom | Strikes the target three times dealing 200% (Weapon Power) weapon damage in total. The total damage increases by the 60% (Weapon Power) for every 10 Aether points consumed. |
Self Target | 5 | Instant | 10% | 60s | |
Sinister Plot | Generates 20 Aether per second for 10 seconds. | Self Target | 5 | Instant | 6% | 60s |
Passive Skills
Image | Name | Description | Skill Points |
---|---|---|---|
Deadly Duelist | When dual wielding or using a Light Blade, increases your haste by 20%. | 3 | |
Lethal Toxins | Increases the effectiveness of skills' slow by 33% of the base amount. | 3 | |
Shadow Proficiency | Your critical strikes have a 25% chance to generate 20 Aether. This effect can occur once every 6 seconds. | 3 | |
Killer Instinct | Deals 10% more damage to targets under 50% health. | 3 | |
Trickster | Every hit you land on the target, will steal Movement Speed from it by 1% for 3.5 seconds. Double the amount for melee. Up to 10 stacks. Dealing damage to a different target will remove trickster effects from the previous target. This effect can occur every 0.5 seconds. |
3 | |
Cheap Shot | Whenever you deal damage, there is a 10% chance to increase your current Critical Strike Chance by 10% for 6 seconds. | 3 |