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Protection
Strong-footed and brave, these users never lose their unbreakable spirit in the heat of battle. The preferred archetype of the mighty Ravenguard, users of Protection are often found in the vanguard of armies, defending their allies and bashing in the skulls of their enemies. Their morale in battle is legendary, a powerful force which affects friend and foe alike.
Legacy Skills
Legacy skills become accessible upon reaching level 75. Each Legacy skill has three levels, and only one is available per archetype, limiting players to three active legacy skills at a time and a total of nine across all archetypes. Players earn one Legacy skill point for every level gained beyond 75, which can be used to acquire new Legacy skills or level up existing ones.
- Legacy skills cannot be reset like regular skills
- All Legacy skills have a cooldown of 5 minutes
- You can only learn a second legacy skill once the previous one has been maxed (level 3)
- Using a legacy skill places all other active legacy skills on a 1 minute cooldown
Image | Name | Description | Scaling |
---|---|---|---|
Eternal Retribution | Drops a hammer at the target location, dealing weapon damage to targets in a small area, and reduced weapon damage to targets in a medium area. Stuns all targets hit in the small area. | Small Area Damage: 400% / 500% / 600% Medium Area Damage: 200% / 250% / 300% Stun Duration: 1.5 / 2 / 2.5 seconds |
Active Skills
Image | Name | Description | Ability Type | Skill Points | Cast Time | Mana Cost | Cooldown |
---|---|---|---|---|---|---|---|
Bash | Swings your weapon with force, dealing 100% (Weapon Power) weapon damage. Every third Bash deals 100% (Weapon Power) weapon damage to the main target and 50% (Weapon Power) weapon damage in a small area around you, causing 20% slow for 2 seconds to all targets. |
Single Target | 1 | Instant | 1% | 0s | |
Spirits Resolve | Heals 200% (Healing Power) health from yourself. | Self Target | 2 | Instant | 10% | 0s | |
Smiting Smash | Deals 100% (Weapon Power) weapon damage to all targets around you, lowering their (Attack Power) by 10% and slowing them by 10% for 6 seconds. Increases (Attack Power) reduction and slow effectiveness dealt to targets by 5% per 10 Aether consumed. |
Self Target | 2 | Instant | 3% | 15s | |
Shield Throw | Throws a spiritual shield at the target, dealing 30% (Weapon Power) weapon damage and interrupting any channeling from the target. | Single Target | 2 | Instant | 3% | 20s | |
Revenge | Deals 100% (Weapon Power) weapon damage to the target. Adjacent creatures will receive 25% of the damage dealt to the target. Increases the damage by 20% (Weapon Power) to the target creature and increases the damage dealt to adjacent creatures by 15% per 10 Aether consumed. Taking damage for at least 10% of your Maximum Health will cause Revenge to use 50 Aether without consuming it for 5 seconds. |
Single Target | 3 | Instant | 6% | 30s | |
Spirit Shield | Increases your (Defense Power) by 10% for 8 seconds, but also decreasing your (Attack Power) by 10% for the same duration. Increases (Defense Power) by additional 10% per 10 Aether consumed. |
Self Target | 3 | Instant | 7% | 45s | |
Blessed Earth | Deals 8% (Weapon Defense) + 8% (Spell Defense) + 5% (Spell Power) spell damage per second in a medium area, healing 3% (Healing Power) health per second for every target hit for 6 seconds. Increases damage by 3% (Weapon Defense) + 3% (Spell Defense) + 3% (Spell Power) spell damage and increases healing by 3% (Healing Power) per 10 Aether consumed. |
Single Target | 3 | Instant | 7% | 30s | |
Banner Of Protection | Place a banner on the ground. Increases (Defense Power) by 5% for 20 seconds to party members within a large area around the banner. Increases (Defense Power) by additional 3% per 10 Aether consumed. |
Crosshair | 4 | Instant | 5% | 20s | |
Provoke | Forces all targets in a medium area to attack you. All taunted enemies cannot change their target for 4 seconds. | Self Target | 4 | Instant | 4% | 15s | |
Unchained | Removes any movement impairing effects, such as slows, stuns and snares and makes you immune to them for 12 seconds. | Self Target | 5 | Instant | 8% | 60s | |
Safeguard | Focuses your protective will on a party member. 50% of the damage taken by selected party member is redirected to you for 8 seconds. | Single Target | 5 | Instant | 7% | 60s | |
Unbreakable | Absorbs 50% of all damage received for 5 seconds. When it ends, all damage received during Unbreakable is healed back to you over 5 seconds. | Self Target | 5 | Instant | 10% | 75s |
Passive Skills
Image | Name | Description | Skill Points |
---|---|---|---|
Devout Protector | Increases your (Weapon Defense) and (Spell Defense) by 30% but at the cost of 20% of (Weapon Power) and (Spell Power). | 3 | |
Strong Footed | Reduces the duration of slows, stuns and snares by 20%. | 3 | |
Undying Will | Whenever your health is below 20%, raise your (Defense Power) by 200% for 6 seconds. This effect can occur once every 5 minutes. |
3 | |
Divine Purpose | Whenever you receive healing from any source, your (Defense Power) is increased by 0.5% for 10 seconds up to 20 stacks. Every subsequent stack will refresh the duration. | 3 | |
Guardian | When you are below 80% health, any damage received has a 5% chance to activate Guardian. Heals 1% of your total health per second for 10 seconds. Guardian can be activated once every 30 seconds. |
3 | |
Giant's Blood | Increases your health by 10%. | 3 |