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Holy
Channeling the restorative light of the Dawn, Holy is the primary healing archetype in the world of Ravendawn. While this archetype focuses on keeping its user and their allies alive on the field of battle, the full power of the Dawn should not be underestimated... skilled users can call down its holy force to smite their enemies where they stand.
Legacy Skills
Legacy skills become accessible upon reaching level 75. Each Legacy skill has three levels, and only one is available per archetype, limiting players to three active legacy skills at a time and a total of nine across all archetypes. Players earn one Legacy skill point for every level gained beyond 75, which can be used to acquire new Legacy skills or level up existing ones.
- Legacy skills cannot be reset like regular skills
- All Legacy skills have a cooldown of 5 minutes
- You can only learn a second legacy skill once the previous one has been maxed (level 3)
- Using a legacy skill places all other active legacy skills on a 1 minute cooldown
Image | Name | Description | Scaling |
---|---|---|---|
Dawn's Apotheosis | Transforms you into an avatar of Dawn's holy power for 6 seconds. Grants invulnerability and immunity to crowd control effects, but decreases your movement speed by 30%. Randomly heals a party member in a large area every 0.5 seconds for a small amount of health. While in the avatar state, you are unable to use skills or attack. Additionally, instantly heals you for a moderate amount of health instantly upon activation. | Large Area Healing Power: 150% / 200% / 250% |
Active Skills
Image | Name | Description | Ability Type | Skill Points | Cast Time | Mana Cost | Cooldown |
---|---|---|---|---|---|---|---|
Flash Heal | Heals the target for 170% (Healing Power) health. Every third Flash Heal heals a bonus 50% (Healing Power) health to the target and becomes an instant cast. | Single Target | 1 | 1s | 10% | 0s | |
Smite | Deals 90% (Spell Power) spell damage to the target. Every third Smite will deal 30% additional damage. | Single Target | 1 | Instant | 1% | 0s | |
Dawn's Light | Heals the target for 300% (Healing Power) health. Increases healing by 40% (Healing Power) per 10 Aether consumed. |
Single Target | 2 | Channeling | 20% | 10s | |
Mend | Heals the target for 20% (Healing Power) health per second over 10 seconds. Increases healing by 6% (Healing Power) per 10 Aether consumed. |
Single Target | 2 | Instant | 16% | 15s | |
Holy Shackles | Slows the enemy for 20% and snares it for 0.5 seconds and deals 40% (Spell Power) spell damage per second for 2.5 seconds. The duration of the slow is increased by 0.5 second and the duration of the snare is increased by 0.3 seconds per 10 Aether consumed. |
Single Target | 2 | 1s | 3% | 20s | |
Healing Channel | Focuses on a target for 1 second, healing it by 130% (Healing Power) health every 0.5 seconds. The duration is increased by 0.5 seconds per 10 Aether consumed. |
Single Target | 3 | Channeling | 24% | 25s | |
Devotion | Heals the target for 325% (Healing Power) health. | Single Target | 3 | Instant | 18% | 15s | |
Holy Force | Deals 200% (Spell Power) spell damage on the target. Increases damage by 50% (Spell Power) per 10 Aether consumed. |
Crosshair | 3 | 2.5s | 10% | 30s | |
Circle Of Light | Heals you and party members inside a medium area for 75% (Healing Power) health per second over 5 seconds. Increases healing by 15% (Healing Power) for every 10 Aether consumed. |
Crosshair | 4 | Channeling | 28% | 45s | |
Purify | Removes 2 random harmful effects from the target, applying Weakened Spirit for 8 seconds. Weakened Spirit prevents target from being affected by Purify again. |
Single Target | 4 | Instant | 12% | 8s | |
Generous Influence | Heals a target for 400% (Healing Power) health. If used on yourself, increases healing done by 20% for 10 seconds. If used on somebody else, increases healing received by the target by 30%. Gain 10 Aether every 2 seconds for 10 seconds. |
Single Target | 6 | Instant | 24% | 60s | |
Living Saint | Increases (Defense Power) and (Healing Power) by 50% for 12 seconds. | Self Target | 6 | Instant | 15% | 120s |
Passive Skills
Image | Name | Description | Skill Points |
---|---|---|---|
Sacred Spirit | Healing skills on a target with under 30% health heal for 25% more. | 3 | |
Prophet | Whenever you cast healing skills, there is a 20% chance to reduce the mana cost of the next healing skills by 50% for the next 4 seconds. | 3 | |
Invigorated Healing | Doubles the base critical chance for healing spells. | 3 | |
Healing Attunement | Targetable heals cast on other players cost 60% less mana. | 3 | |
Healing Bond | When you heal a target, you are also healed for 10% of that amount. | 3 | |
Devout Healer | Increases your (Healing Power) by 25% but at the cost of 10% (Weapon Power) and (Spell Power). You can't learn this skill if you already learned The Cost of Restoration. |
3 |