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Archery
With the eyes of a hawk and the swiftness of a falcon, Archery users outpace their opponents with speed and vision. Ranged combat is this archetype’s specialty, empowering its users with an array of deadly arrows to be shot from afar. And if an enemy gets too close an Archery user can draw upon disengage abilities to slow their opponent and create enough separation for a killing shot. The Rohna Brotherhood has been able to evade the Ravenguard for decades, largely due to the strength of this archetype.
Legacy Skills
Legacy skills become accessible upon reaching level 75. Each Legacy skill has three levels, and only one is available per archetype, limiting players to three active legacy skills at a time and a total of nine across all archetypes. Players earn one Legacy skill point for every level gained beyond 75, which can be used to acquire new Legacy skills or level up existing ones.
- Legacy skills cannot be reset like regular skills
- All Legacy skills have a cooldown of 5 minutes
- You can only learn a second legacy skill once the previous one has been maxed (level 3)
- Using a legacy skill places all other active legacy skills on a 1 minute cooldown
Image | Name | Description | Scaling |
---|---|---|---|
Celestial Barrage | Shoots 3 waves of arrows, with each wave dealing weapon damage to targets hit. This skill is channeled for its duration. | Damage Amount: 250% / 300% / 375% |
Active Skills
Image | Name | Description | Ability Type | Skill Points | Cast Time | Mana Cost | Cooldown |
---|---|---|---|---|---|---|---|
Wind Arrow | Shoots an arrow that deals 85% (Weapon Power) weapon damage to the target. Every third Wind Arrow fires an additional Wind Arrow at 50% damage. | Single Target | 1 | Instant | 1% | 0s | |
Viper Arrow | Shoots an arrow that deals 60% (Weapon Power) weapon damage to the target and applies Poison that deals 5% (Weapon Power) weapon damage per second for 8 seconds. Poison damage is increased by 5% (Weapon Power) weapon damage per 10 Aether consumed. |
Single Target | 2 | Instant | 3% | 20s | |
Concussive Shot | Shoots an arrow that deals 75% (Weapon Power) weapon damage and slows the target by 20% for 4 seconds. Increases slow by 5% per 10 Aether consumed. |
Single Target | 2 | Instant | 3% | 25s | |
Quick Fire | Shoots 3 arrows, each one dealing 55% (Weapon Power) weapon damage for 3 seconds. Shoots 1 additional arrow per 10 Aether consumed. | Single Target | 3 | Channeling | 4% | 45s | |
Precision Shot | Channels for 2.5 seconds to shoot a powerful arrow. Deals 300% (Weapon Power) weapon damage to the target. Casting time is reduced by 0.5 seconds per 10 Aether consumed. | Single Target | 3 | 2.5s | 5% | 30s | |
Snaring Shot | Shoots an arrow that deals 50% (Weapon Power) weapon damage, applying snare to target for 2 seconds. The duration of the snare is doubled if the target is a creature. |
Self Target | 3 | Instant | 6% | 30s | |
Disengage | Shoots an arrow that deals 100% (Weapon Power) weapon damage. It knocks you back by 2 tiles and the target by 3 tiles while slowing the target by 50% for 1.5 seconds. | Single Target | 3 | Instant | 5% | 60s | |
Rain Of Arrows | Shoots a rain of arrows in a medium area for 2 seconds, each arrow dealing 25% (Weapon Power) weapon damage and slowing enemies hit by 30%, for 1 second. The shooting duration increases 0.5 seconds per 10 Aether consumed. |
Crosshair | 4 | Channeling | 12% | 45s | |
Dawn Arrow | Shoots an arrow in a small area. Targets in the affected area will become Blinded and Confused for 2.5 seconds. | Crosshair | 4 | Instant | 6% | 30s | |
Venom Grenade | Throws a venom grenade in a small area, dealing 20% (Weapon Power) weapon damage per second for 6 seconds. Affected targets are slowed by 30% and their received healing is reduced by 30% for 6 seconds. | Single Target | 4 | Instant | 14% | 60s | |
Dragons Arrow | Shoots an arrow that causes the target to burn, dealing 80% (Weapon Power) weapon damage per second for 4 seconds. Creates a burning ground between you and the target applying the same effect to enemies crossing it and slowing them by 20%. Cooldown is reduced by 3 seconds per 10 Aether consumed. |
Single Target | 5 | Instant | 10% | 45s | |
Spirit Rangers | Shoots nine arrows over 2 seconds, each arrow hitting the target and dealing 50% (Weapon Power) weapon damage. | Single Target | 5 | Channeling | 16% | 90s |
Passive Skills
Image | Name | Description | Skill Points |
---|---|---|---|
Fleetfooted | Taking damage for at least 10% of your Maximum Health within 2 seconds will increase your Movement Speed by 30% for 3 seconds. This effect can occur once every 20 seconds. |
3 | |
Clever Adaptation | Whenever you deal damage to a target, if it is 4 or more tiles away from you, deals extra 15% (Weapon Power) weapon damage. However, if the target is 3 or less tiles away from you, increases the effectiveness of your slows and snares by 30%. | 3 | |
Clear Focus | Every 5th basic attack on the same target restores 10 Aether. Clear Focus lasts for 10 seconds. Every subsequent stack will refresh the duration. | 3 | |
Careful Aim | Your attacks to targets with 80% or more health deal 20% more damage. | 3 | |
Marked For Death | Your attacks apply Marked for Death to the target, reducing target's (Defense Power) by 0.35% for 6 seconds, up to 15 stacks. Every subsequent stack will refresh the duration. Upon reaching 15 stacks, the (Defense Power) reduction is doubled for 6 seconds, stacks will be reset when this effect ends. This effect can be applied once every 1.2 seconds. |
3 | |
Blitz | Whenever you deal damage, you have a 10% chance to increase your haste by 30% for 6 seconds. | 3 |